Z1 Dashboard Software Release Notes Manual Index
Full history of release notes for the Z1 Dashboard.
v 4.16.3
November 5th, 2018
* Fixed a bug in Project Cars 2 UDP feed which would cause the Z1 Dashboard to crash when crossing the S/F line due to an out-of-bounds value from the UDP feed.

* Fixed an issue with the McLaren MP-4 dashboard where the background didn't fill then entire vertical space of the window.

v 4.16.2
October 15th, 2018
* Fixed a bug in the Speech that would not let you request the laps of fuel or the 'say all' option using the buttons if you didn't have those options selected in the speech tab.

* Updated some of the speech output to let you know when no data was available. Previously if you requested the lap time or fuel data and you didn't have a lap time at that point, or there were not enough laps to determine fuel consumption, then nothing was said. This could be confusing as you may think the request had not been received. Now if this is the case you will be told the information is not available yet.

v 4.16.1
September 26th, 2018
* Fixed a bug in Project Cars 2 UDP that could cause the Brake Bias screen to be permanently displayed in some cars.

* Fixed a bug in the ZOD2 telemetry file creation where it would not save in any location other than the default documents/z1dashboard location.

v 4.16.0
September 24th, 2018
* Added support for Project Cars 2 UDP mode. To select this mode you need to select Project Cars 2 UDP in the Z1 Network tab, and make sure the checkbox to the left of the Project Cars combobox is selected. In Project Cars 2 go to the Options section and click on the System box. Set the UDP Protocol Version to Project Cars 2. Set the UDP Frequency to one that works for your system. A setting of 1 sends the data at the highest frequency, and a setting of 9 sends it at the lowest frequency. The lower the settings the better. But too low could mean your network gets overwhelmed and things actually slow down.

Note that due to how Project Cars 2 send the UDP data we cannot request specific data. Instead we receive the data when the sim decides to send it. This means that some data, such as the driver name, car, track, and opponents are sent when you enter the track in the sim, and then at varying times afterwards. Because of this it is vital that you have the Z1 Dashboard running before you start Project Cars 2. Failing to do this could results in a long wait before the Z1 can determine which car you are driving, or which correct track, or the correct list of opponents.

Note that due to how Project Cars 2 send the UDP data it does not always send the signal that the sim has exited when you exit the sim. However it does cease sending telemetry data when it exits. Unfortunately it also ceases sending telemetry data if it is paused. Because of this we determine if the sim has exited by calculating the time since any data was last received. If that is more than one minute we assume the sim has exited. You can adjust this time limit in the Network tab of the Z1 settings dialog.

Project Cars 2 UDP mode only supports the new ZOD2 telemetry data logging mode in the Z1 Dashboard. Please keep this in mind. You must have the ZOD2 mode selected in order to record telemetry from Project Cars 2 UDP.

* There is a new setting called 'Data Log Mode' in the General settings tab. This lets you choose if you want to use the new ZOD2 file format or the older ZOD file format for data logging. ZOD2 is the new default and in most cases you should not have to change this.

* Assetto Corsa, Race Room, Project Cars, Project Cars 2, and rFactor 2 now support the new ZOD2 data logging file format. (This new format improves accuracy of lap times and sector times, as well as adding additional data.)

* There is a new setting in the Car 1 tab called 'Limiter Flash'. This can be set on a car-by-car basis. When set to the 'Pit Limiter' it will cause the background of the dashboard to flash when the pit limiter is engaged. When set the 'Pit Lane' it will cause the background of the dashboard to flash when you are in the pit lane. The color used for the flash is the Pit Limiter Color from the Car 2 tab. Note that the sim has to support the pit limiter or pit lane data for this feature to work.

* The Car 2 tab has been redesigned for better layout. There is a new scrollbar that you can used to view all the options in this tab.

* You can now set the warning levels fuel level, fuel pressure, oil temperature and water temperature for the dashboards that support them. This is done in the Car 2 tab. Note that each individual dashboard can have different settings for these values. They do not have to be the same for all dashboards on the car.

* Updates across all sims to improve accuracy of lap times and sector times.

* Updates to the rFactor 2 plugin to allow for more accurate timings. (Make sure you update your plugin.)

* In previous versions of the Z1 Dashboard in order for the buttons assigned to speech options to work you also had to have that same option selected in the Speech tab. For example to make the button assigned to announcing your position work you would have to have the automatic Announce Position option selected. This would mean your position was announced every lap, and you could also have it announced when you pressed the assigned button. This has been changed, and you no longer need the option to be selected in the Speech tab. This allows you to have the desired information spoken when you press the assigned button without also having it spoken every time you cross the start/finish line.

* Added a new debug option for Tracked Drivers. This will output data on saving and loading tracked drivers as well as copying paint templates in iRacing. This setting is available as an option in the Debug drop down located in the General tab of the settings dialog. It should help people diagnose issues with saving or loading of tracked driver lists.

* The Tire Dash will now only display the camber information if the sim provides camber data. This will remove unnecessary data for sims that don't provide it.

* The Tire Dash will not only display the tire surface temperature information if the sim provides the data. This will remove unnecessary data for sims that don't provide it.

* The Tire Dash will now display the tire carcass temperatures if they are available from the sim.

* Tire carcass temperatures are now available in iRacing. Note they only get updated when you pit.

* There is now an button assignment option that will let you minimize and restore the Z1 Dashboard window. This option is located at the bottom of the Button tab under the Min/Restore title. Scroll down to see it.

v 4.15.1
July 27th, 2018
* Fixed a bug that could cause RaceRoom to crash when crossing the S/F line if you were running with Data Logging on for certain cars.

v 4.15.0
June 27th, 2018
* Added 4 new stockcar dashboards. These are Stockcar 2016 Dash 1B, 2B, 3B and 6B. They are versions of the stock car 2016 dashboards formatted for 480x272 ratio displays. This allows users that use square displays as opposed to the wide screen displays to still be able to use these dashboards.

* Added 5 new dashboards associated with the Porsche 911 RSR. These are the Porsche 911 RSR Pit Dash, and the Porsche 911 RSR Dash 1-4.

* There is a new setting in the Track Map tab. This is called 'Track Style'. It can be set to Static or Moving. Static is the default and displays the track map from above as it has always been displayed. This option will include the sector overlays if desired, the directional arrow, the wind display, the pit stop loss overlays, the pit lane if defined, and all other competitors.

The new Moving option displays the track map from your point of view. Your car is always located at the bottom center of the display and the track map revolves around this position. This option will display the pit stop loss overlays and all other competitors. Note because the track map moves around and not all parts are always visible it is likely that the pit loss displays will be off-screen and therefore not visible. The sector overlay, pit lane, and directional arrow are not displayed in this configuration in order to reduce CPU load. Note that this option may have a slightly negative effect on FPS within the sim as it is more CPU intensive as we have to recompute and redraw the map every frame.

Selecting the 'Moving' option will override the 'Render With' setting to always be 'Vector'.

The new Moving option is available for all track maps, except Track Map 4. This track map will always show the track from the static top-down view. This allows you to have both a moving and static track map in your dashboard rotation.

* There are 4 new automatic shift light patterns. These illuminate the shift lights from outside to inside. Previously all automatic patterns illuminated the shift lights from left to right. These new patterns are called 'All CTR (80-98%)' which illuminates each LED individually, starting at 80% of max RPM until they are all lit at 98% of max RPM. 'All CTR (65-98%)' which illuminates each LED individually, starting at 65% of max RPM until they are all lit at 98% of max RPM. 'Grouped CTR (80-98%)' which illuminates the LEDs in groups, starting at 80% of max RPM until they are all illuminated at 98% of max RPM. 'Grouped CTR (65-98%)' which illuminates the LEDs in groups, starting at 65% of max RPM until they are all illuminated at 98% of max RPM.

* Multiple updates to the Kart Racing Pro interface to implement speech output, provide sector timings, update data logging, and many other small improvements.

* Added Cylinder Head Temperature and Fuel Level Percentage to Kart Racing Pro data logging.

* Updated the RaceRoom track creation to allow for inconsistencies in various RaceRoom track center spline lines.

* Cleaned up several of the dash names to better group them together in the Car 2 tab drop down.

* Several graphical and informational updates to the Kart 1,2,3 dashboards.

* Now reads air and track temps, and weather conditions from Kart Racing Pro.

* Data Logging now records cylinder head temperature for those sims that support it. This is currently only Kart Racing Pro.

* The Z1 Server will now allow you to cycle through multiple IP addresses if they are available. Most computers will have a single IP address. That is the one that the Server will connect to and display. However on some machines there could be multiple IP addresses due to virtual systems, backup IPs, or other possible reasons. In these cases the Server will display a count next to the IP address. It will say 1 of 2 (3,4,5, etc). By default it will always choose the first IP address to register against. However sometimes that can be incorrect. If you are finding that the Dashboard can't connect and that the Server has more than one IP address option, then on the Server click on the IP address in the display. It will change to the next IP address. Try entering this address into the Dashboard to see if it can connect.

* The Audi R18 dash has been updated to include percentage bars displayed along with the battery charge and battery deployment per lap displays. This should make it easier to quickly glance at these levels while racing.

* There is a new setting in the Track Map tab called 'Fill Dots'. This is on by default. If you turn this off, then the dots used to display the car locations on the track maps will not be filled in. This can make it easier to see the track map on longer tracks, where the filled in dot map cover up some of the detail.

* There is now an option in the Car 1 tab called 'Auto Fuel Dens'. This sets whether or not the fuel density is automatically determined based on data from the sim. It is on by default. If you turn this off you can then enter the fuel density for the car. The fuel density is measuring kilograms/liter. It is 0.75 by default for all manual entries. Currently the only sim to supply this information is iRacing.

* Updated various dependencies related to graphics and display to improve performance and stability.

* The Project Cars 1 and Project Cars 2 network connectivity options have been combined into a single drop down where you select the version you would like to connect to.

* Small updates to the rally cross dashboards.

v 4.14.0
March 26th, 2018
* Added 2 new dashboards for the VW Rally Cross car. These are called VW Rally Cross Dash 1 and VW Rally Cross Dash 2. These are similar, but have slight differences in the information displayed.

* Added 2 new dashboards for the Ford GTE car. These are called Ford GT 2017 Dash1 and Ford GT 2017 Dash 2.

* Added 3 new dashboards for the 2018 Indy Car. These are Indy Car 2018 Dash 1-3.

* Added a new Z1 Dash 2 dashboard.

* Added a new dashboard intended for the Audi R18 and similar cars.

* Added a new dashboard the the Porsche 919. This is called the Porsche 919 Dash 2 and is a variant on the first 919 dash form version 4.13.

* Added a new track - Track Map 11. This incorporates a gear and RPM circle, with car speed, water temp and lap number, as well as the current lap time and delta time.

* Added a new feature called 'brake lock level lights'. This works with any sim that reports wheel speed. Currently this is Assetto Corsa, Codemaster F1 sims, Kart Racing Pro, Project Cars 1 & 2, Race Room and rFactor 2. This feature allows you to use the left and right most 3 shift light LEDs to indicate when you are close to locking up the front left or right wheels. You can set the sensitivity of this feature in the Car 1 tab. There are three drop downs on the right labeled Lock Level 1 - 3. These control when each LED will be illuminated. The order of the LEDs is outside to inside. Settings the lock level to zero will disable the feature. The brakes must also be engaged to at least 15% in order for this LED to illuminate.

There are two ways to set the sensitivity, the first is using speed. With this setting the number you choose in the first drop down is the difference in wheel speed between the front wheel and the rear wheel. This speed is in the currently chosen units. So if you have speed displayed in kph, and you have set lock level 1 to 15 Speed, then if you front wheel if rotating 15 kph slower (or more) than the rear wheel the LED will illuminate.

The second option is Percent (Prcnt). When using this option the LED will illuminate if the front wheel's rotation speed is the selected percentage less than the rear wheel rotation speed. So if you selected 15 Prcnt, then if the front wheel if rotating at a rate of 15% (or more) less than the rear wheel the LED will illuminate. Note for the sims Project Cars 1 & 2, Race Room and rFactor 2 you must use the percentage option.

You may set the sensitivity of the LEDs on a car by car basis. The color of the illuminated LED can be set in the Car 3 tab. This color is the same for all dashboards for the selected car, but can vary between cars.

The following dashboards support this feature: V8 Super Car Dash, Corvette C7 Dash, Corvette Dash, Cadillac CTS-V Dash, Dallara Dash, DW 12 Dash, Daytona Prototype Dash, Ford GT Dash, Generic Dash, LMP Dash, F1 9180 Dash, all F1 2014 dashes, Ford GT 2017 Dash 1 & 2, Formula Dash 1 & 2, GT Dash 1-3, Mazda Miata Dash, Star Mazda Dash, VW Jetta Dash, Kart Dash 1 & 2, Track Map 2.

* The brake lock level lights are now an option for the left and right LEDs on the SMZ1 wheels. You can select if one or more of these lights should be used for this purpose in the Car 3 dialog. This can be set on a car by car basis. The left LEDs will illuminate for data regarding the left front wheel. The right LEDs will illuminate for data regarding the right front wheel.

* Graphical update have been made to the following dashboards: Silverado, Silverado B, Legends Ford, Legends Ford B, Monte Carlo SS, Monte Carlo SS B, Silver Crown, Street Stock, Super Late Model, SK Modified, SK Modified B and Sprint Car.

* Shadows have been added to the following dashboards: Silverado, Silverado B, Legends Ford, Legends Ford B, Monte Carlo SS, Monte Carlo SS B, Silver Crown, Street Stock, Super Late Model, SK Modified, SK Modified B and Sprint Car. These can be turned off by changing 'Draw Shadows' to 'No' in the Display tab of the settings dialog.

* There is a new option in the Car 1 tab called 'Show Wings As'. (Scroll to the bottom to see it.) This determines how the rear wing adjustments are displayed. The default is 'Number'. Most cars will use this and the wing adjustment will be displayed as a basic number (ie, 1,2,3...). The new alternative option is 'Distance'. This will display the wing settings as a distance (or measurement). So you will get readings like 1", 2", 3", etc. This distance will be in either inches or millimeters depending on what your current Distance Units is set to (in the General tab).

* There is a new option to alert you to cars on your left or right. This can be turned on or off using the 'Spotter' setting in the General tab of the settings dialog. A yellow arrow will appear on the left or right of the dashboard to indicate the presence of a car. If more than one car is on you left or right then two arrow will appear. Note this feature currently only works with iRacing.

v 4.13.0
December 20th, 2017
* Now compatible with Project Cars 2 using the Shared Memory feature within Project cars 2.

* Now compatible with Codemasters F1 2017 Broadcast mode. There is a new option in the Network tab drop down for Codemasters called 'F1 2017 BC'. Select this if you want to connect to the sim using the broadcast mode option.

* Added a new stock car 2016 dashboard (#6).

* Added a new dashhboard for the Porsche 919.

* Added a new Formula 1 dashboard (F1 2014 #8). This adds a bar for the amount of ERS you have available during the lap.

* Added a new version of the Legends Ford dashboard. This is called Legends Ford B. It replaces the fuel pressure gauge with a fuel level gauge.

* Added a new version of the SK Modified dashboard. This is called SK Modified B. It replaces the fuel pressure gauge with a fuel level gauge.

* Added a new version of the Monte Carlo SS dashboard. This is called Monte Carlo SS B. It replaces the fuel pressure gauge with a fuel level gauge.

* Added a new version of the Silverado dashboard. This is called Silverado B. It replaces the fuel pressure gauge with a fuel level gauge.

* There is now an option to view the track map when in the garage screens. Display the drop down menu to see this new option.

* Graphical updates to the following dashboards: Z1 Dash 1; RUF 8,000 RPM; RUF 9,000 RPM, RUF RT 12; RUF RT 12 10,000 RPM, F1 1980s Dash, Lotus Elise SC Dash, Skip Barber Dash, Spec Racer Ford Dash, Lotus 79 Dash

* Some dashboards now have shadows cast by the needles onto the dials where appropriate. This feature can be turned off in the Display tab of the settings dialog by setting Shadows to off. Dashhboards with shadows are: RUF 8,000 RPM; RUF 9,000 RPM, RUF RT 12; RUF RT 12 10,000 RPM, IMSA Dash 1, IMSA Dash 2, Lotus 49 Dash, F1 1980s Dash, Lotus Elise SC Dash, Skip Barber Dash, Spec Racer Ford Dash, Lotus 79 Dash.

* Added a new delta option for Assetto Corsa. Selecting this option will use the Assetto Corsa built in performance meter timing for delta displays on the dashboards.

* Improved the look of the scrollbars in the settings dialog.

* Improved the scrolling in the settings dialog that use scroll bars. The Track driver list can now be scroll up or down using the mouse wheel.

* There is now an option in the Display tab called 'Settings Loc'. If you set this to No then the Z1 Dashboard will not check to see if the settings dialog will be off screen when it is opened. This may help in certain circumstances if the settings dialog does not appear over the Z1 Dashboard window or gets moved to another monitor.

* Updated the LED images in the CAR 3 tab of the settings dialog to use AntiAliasing for a better look.

* Added a Button debug mode to help diagnose any potential button issues.

* Shock Velocity is now recorded from Codemasters F1 2017.

* The Tire Dash now displays Camber in the tire diagrams for the sims that support it.

* There is now an option to circle the cars driven by drivers who are on your tracked driver list when they are displayed on the track map. This feature can be turned on or off in the Tracked tab of the settings dialog. The color used to circle the cars is the currently selected highlight color.

* The Dashboard will now display a confirmation dialog if you are trying to connect to an instance of the Z1 Server that is running on the same machine as the Dashboard. This is because such a connection is not necessary. However if you really want to establish such a connection and don't want the warning message to appear then tick the checkbox for "Allow local server connections" in the Network tab of the Dashboard's settings dialog.

v 4.12.2
October 19th, 2017
* Fixed an issue that could cause the left side tire inner and outer temps to be reversed on Assetto Corsa.

* Fixed an issue with the Z1 Dash 1 that could cause the friction circle to be drawn off-center in certain circumstances.

* Fixed an issue in the garage statistics screen where long car names could over run into the track length display area.

* Fixed a bug that could cause the Dashboard not to update the track information (such as name, track map, etc) when connected to the Z1 Server if you changed tracks in the selected sim.

v 4.12.1
October 13th, 2017
* Updated F1 2017 compatibility to the their 1.8/1.9 patch.

* Fixed a bug with Race Room that prevented the number of laps in a timed race from being properly calculated.

* Laps Since Stop have been implemented for Race Room.

v 4.12.0
September 28th, 2017
* Added compatibility with Codemasters F1 2017.

* Added compatibility with Codemasters F1 2016.

* Added a plugin for Assetto Corsa. This python plugin allows the Z1 Dashboard software to receive information on the other cars in the session so that you can now view them on the track maps just as you can with the other sims. This includes the type of car, the driver's name, their best and last lap times, when they last pitted, etc. The plugin is located in documents/z1dashboard/plugins/assettocorsa. There you will find a folder called Z1Dashboard. It contains the plugin 'Z1Dashboard.py'. Copy the entire folder into Program Files (x86)\Steam\steamapps\common\assettocorsa\apps\python. (You should end up with the Z1Dashboard folder inside the python folder. And that Z1Dashboard folder should contains a file called 'Z1Dashboard.py' and two other folders called 'lib32' and 'lib64'.

* Added a new Standings dashboard (Standings Dash 2). This displays the data in a slightly different format and includes both the driver's fastest lap time and their last lap time.

* Added a new Ahead/Behind dashboard (Ahead/Behind Dash 2). This displays the last lap time and fastest lap time for the drivers directly ahead and behind you on the track. In addition you also get deltas to those times from your own last lap and fastest lap. This helps in determining if you are gaining or losing to the car ahead or behind during a race. Note the Ahead/Behind dashboards shows the car right in front or behind you on track regardless of their position in the race. This is different to the Track Map dash #3 which shows the driver ahead/behind you in position. So if you are in 6th place, and there are two cars in between you and 5th place, the Track Map 3# dash will disregard those cars and display the driver in 5th place. Make sure you utilize both of these dashboards to their intended purposes.

* Two new track map dashboards are available (#9 and #10). These incorporate the two Ahead/Behind dashboards into the track map style dash.

* Added a new dashboard - the Z1 Dash 1. This incorporates a g-force meter, laps times, and basic car information.

* Multiple LCD Screens are now supported, up to a maximum of 6. When you start the Dashboard if a screen is present and not currently being used the instance will display itself on that screen. From that point on it will always look for that same screen when attempting to display. If it can't find that screen in the future, then it will randomly choose from any available display. There is a new option in the Display tab of the settings dialog called 'LCD Serial #'. This displays the serial number of the screen being used for the display. Each screen has a unique serial number. So if you enter a different serial number here it will look for that screen and try to display on it. If you erase this serial number then the Dashboard will randomly choose any available LCD Screen to display upon.

* You can now add and remove drivers from the tracked driver list by right clicking on their name in the standings garage screen. This will give you a popup menu with two choices - add driver or remove driver. Select the desired option to add or remove the driver from your tracked driver list.

* There is a new option called 'Focus On Me' in the general tab of the settings dialog. This is on by default. This option will keep your name displayed in the Standings dashboard. The first place driver will always be displayed at the top of the standings. Then if this option is on the list may skip down some drivers to ensure that you are visible on the screen. Note while this option is on the up/down arrows have no effect on the standings dashboard.

* There is a new Open To option in the Display tab: Full Screen. This is similar to maximize, but provides a second option for times when a specific monitor is desired with a full screen display.

* Added brake bias in car adjustment for Assetto Corsa.

* Improvements to the compatibility with RaceRoom.

* There is an option for the Codemasters sims called 'CM Name'. This is located in the Network tab of the settings dialog. Please enter your name here to have it show up on the list of drivers for Codemasters F1 2017. If you leave this blank then the Dashboard will display the driver name as given from the sim, which will be whichever current F1 driver you selected in the sim.

* There is an option for the Codemasters sims called 'CN Timeout'. This is located in the Network tab of the settings dialog. This is the number of seconds the Dashboard or Server will wait after the telemetry is stopped from the sim before disconnecting. The default is 10 seconds.

* The font selection on the Notes tab and the Adjustment Font in the Display tab have been updated to a drop down to make it easier to select the desired font.

* Updated the Data Logger to allow for car and track names with special characters included in their names.

* Various graphical updates to the track map dashboards.

* The Z1 Server now includes the options to choose which sims you want to check for. With the growing number of sims supported this allows you to streamline the connection process by having the Server only listen for the sims you are using.

* Improved Z1 Server connection error logging to help with connectivity issues.

* The Z1 Server can now send buttons inputs to specific Z1 Dashboard instances. Previously the buttons inputs were sent to all instances. In the buttons tab of the Z1 Server's settings dialog there is an option to choose if buttons presses are sent to all instances, or to individual instances.

* The Z1 Server now shows which instances as the Z1 Dashboard it is connected to (1-6).

* You can now specify where the Z1 Server will save the created telemetry ZOD files. This is done in the General tab of the settings dialog of the Z1 Server.

v 4.11.2
September 13th, 2017
* Updated the RaceRoom API to work with the September 12th patch.

v 4.11.1
June 28th, 2017
* Fixed a bug where the garage screens would incorrectly display the wrong license type.

* Fixed a bug with the GT3 Dash 3 where the gear number would turn black after crossing the start/finish line.

* Fixed a bug where the 'flip' option did not flip the garage screens.

* Fixed some issues with the garage screen, lap screen and standings screen not being displayed completely properly when using the auto-resize option.

v 4.11.0
June 26th, 2017
* Two new track map dashboards (#7 and #8) are available. Number 7 incorporates a gear display and curved rev bar into the weather dash display. Number 8 incorporates your average lap time, and the amount of time left in the session into the track map dashboard.

* Added a new Stockcar 2016 dashboard.

* Added a new GT3 Dashboard (GT3 Dash 3).

* There is a new feature call 'Simulated Race'. This is available in the Strategy tab. It allows the Z1 Dashboard to count the laps you are doing as a race. You can specify the length of the race in either laps or minutes. The race can be started when you get in the car, or when you press an assigned button. When this mode is active the software will display all lap estimates, fuel estimates, and other data as if you were running an actual race. This allows you to do practice runs without having to join an actual race.

* There is a new option in the Strategy tab that effects how the number of laps to go in a timed race are determined. If you are running a race with pit stops those pit stops will affect the amount of time you are actually driving on the track, and therefore the number of laps you can do. By default the Z1 doesn't know how many pit stops (if any) you are going to make. So no time is deducted from the total for these pit stops. This can results in the Z1 thinking you can do more laps than would actually be possible because of the time lost in a pit stop. This results in the Z1 telling you to add more fuel than necessary to complete the race. The Stops In Race value tells the Z1 how many stops you plan to make in the race. The '# of stops effect timed race length' option tells the Z1 if you want the time of those stops to be deducted from the total time left in the race, thereby effecting how many laps you can do, and finally how much fuel you'll need to finish the race. The time of a pit stop is based on the Pit Stop Time value. You can set this manually or have the Z1 calculate it based on previous stops. Note that the Stop In Race option is not saved between session. You will need to set it for every race. This is because if it was saved and you did a race with a different number of stops from the last race then you would have incorrect time, lap and fuel data presented by the Z1.

* You can now choose metric or imperial units independently for speed (kph/mph), pressures (kpa/bar), amounts (liters/gallons), distances (meters/feet), and temperatures (c/f). The options for these are located in the General tab of the settings dialog.

* Completely redesigned interface for the garage screens (you know - the ones you see when not in the car). The icons are the bottom are gone. There's a new completely customizable color scheme. To navigate between screens click on the menu icon at the top right. It was time for a new look, and it allowed us to add some more features not possible with the previous design.

* The General settings tab now includes options for Foreground Font, Foreground Color 1, Foreground Color 2, and Background Colors 1-4. These allow you to customize the font and colors used to render the various garage screens. To select a color click on the desired color swatch and a color chooser will be displayed.

* The standings screen has been tweaked to make things easier to read with regard to the tracked drivers, car classes and iRacing's SR classes.

* The main statistics screen now displays the weather conditions in a scrolling text line at the bottom (if the sim supports it).

* When not in the car you can now use the mouse wheel to scroll the Notes, Laps and Standings screens.

* The Timing & Scoring dash now displays how you average fuel per lap is being calculated and also what, if any, fuel buffer you have included in the fuel to finish calculation. It also displays if the laps completed relates to the number done, of the one you are currently on.

* Users with a touch screen Z1 LCD Screen can now swipe the screen up or down to scroll the Notes, Laps and Standings garage screens up or down. They can also swipe left/right on the laps screen to scroll through the sectors. Note we recommend using a stylus for this purpose rather than your finger as it is more accurate.

* There are 4 new options under the Open To drop down in the Display tab of the settings dialog. These are Top Half, Bottom Half, Left Half and Right Half. These join the existing options and allow you to tell the Z1 Dashboard software that it should open to the appropriate location on your monitor.

* The Tracked Driver feature has been updated. Now in iRacing if a driver was added to the tracked list because their iRating was below the level you specified, they will be removed from the list if their iRating rises above that specific level. (Note to facilitate this change your previous tracked driver list will be reset.)

* The font selections in the settings dialog are now drop downs that list all fonts available on your PC. This should make it easier to select the desired font.

* The color selection boxes in the settings dialog have been replaced with color swatches, making them look better, and bringing them up to date with the ones used in the Analyzer. To display the color chooser just click on the swatch.

* The Pit Stop dash will now change the color of the text used to display the fuel remaining when you are in a race. It will be green if you have enough to finish the race, red if you have less than 3 laps of fuel left, and yellow otherwise.

v 4.10.1
April 6, 2017
* Fixed a couple of bugs with the 911 dashboards.

* Updated to the latest version of RaceRoom.

v 4.10.0
March 22, 2017
* Added 10 new dashboards! See below for details.

* Added the Cosworth Porsche Race Dashboards. There are four variations, numbered R1 - R4. These correspond to the variations in the actual car. Each of these versions has two variants, the standard version and a B version. The B version does not include the shift light LEDs and uses the maximum amount of space for the 'screen' display. That makes a total of 8 race dashboards! Note because not all sims support the 4 left and 4 right indicator LEDs, they can be hidden on the standard versions by turning off the Show Extras option for the car.

* Added the Cosworth Porsche Pit Dashboard. As with the Race dashboards, there is a B variant which does not include the shiftlight LEDs. And on the standard version the left and right indicator lights can be hidden by turning off the Show Extras option.

* Updated Assetto Corsa engine to take advantage of the latest additions to the Shared Memory API.

* There is now an option in the Strategy tab to enter the pit speed limit to be used. This can be used when the speed limit is not supplied by the sim, or you want to override the supplied speed limit.

* Improved the scroll bars used in the settings dialog tabs.

* Improved the registration methods.

* Various improvements to the speech options.

* You no longer have to have the pit info dashboard displayed in order for the pit lane countdown speech option to work. It will now work with any dashboard. Note currently iRacing is the only sim that supports this option.

* Various updates and improvements to many dashboards.

* There is now an option in the Buttons tab to turn off the check for POV switches. If you turn this off, then the joystick buttons check will only look for actual buttons inputs, and not POV inputs.

* Updated the Z1 Server settings dialog buttons tab to use the same scroll bar layout as the Z1 dashboard.

* The Mark Data button option has been added to the Z1 Server. This allows you to place a data marker in telemetry that is being recorded by the Z1 Server. It will also send a message to the Z1 Dashboard to display the message about the marker being placed, and also tell the Dashboard to place the same marker in any data it is recording.

* The Z1 Server now supports buttons for adding or removing the car ahead or behind you on track to or from the tracked driver list. This allows the tracked driver list on the Dashboard running on a remote PC to maintain an up-to-date tracked driver list in the same way the Dashboard running on the sim PC can do so.

* The Network tab now allows you to specify which sims should be checked for activity during the "Waiting For Sims" screen. Turning off the checks for sims that you don't use can improve response time and resources when scanning for sims.

* The Dashboard will now check the Z1 Analyzer database to see if there are laps that match the current sim, track and car and if there are will display those results (numbers of laps and fastest lap time available) in the Standings display of the garage screens. This allows you to easily see if there is a lap in the Z1 Analyzer that you would compare yourself against in order to see where you could gain time. This option can be turned off by unchecking the Z1 Analyzer checkbox in the Network tab.

* The sector times have been implemented with Automobilista and RaceRoom. Both the speech and text displays will speak/show them now.

* Updated RaceRoom integration to work with their latest API.

* RaceRoom ghost car no longer shows up on the list of drivers or track map during a practice session.

v 4.9.1
February 28, 2017
* Fixed a bug that could cause connectivity issues with Assetto Corsa.

v 4.9.0
December 20, 2016
* Sector 3's Race Room simulation is now supported.

* Added speech options. The Dashboard can now speak to you, giving you countdowns to your pit stall, and information such as lap times, fast lap, positions and laps of fuel remaining if you need to pit and the current lap number. This can be customized in the Speech tab of the settings dialog. The Enabled Speech checkbox must be ticked for speech to work. The Volume, Speed and Pitch trackbars allow you to adjust how the voice sounds. The actual voice used is the one selected in the Control Panel -> Speech Recognition -> Text To Speech window of Windows.

* For best speech results you should adjust the volume for the Z1 Dashboard in the Volume Mixer to be 100%, along with system volume. Then set your sim's volume to about 50%. This allows you to hear the voice over the engine noise within the sim. Note this might mean you have to increase the volume of specific sounds within your sim as well for best results.

* There are currently 10 messages that can be spoken. To have the Z1 speak a particular message automatically make sure you have that message's checkbox ticked. The text field next to the message is the text that will be spoken. You may enter any text you like into these fields.

* The welcome message is spoken up the Z1 starting up. This might be necessary on some systems to get the Z1 recognized on the Volume Mixer. It is also just fun to have the Z1 welcome you when you start it up. :)

* The Pit Stall Countdown announcement will come on when you engage the pit limiter or enter the pit lane (depending on how you have the Z1 setup). It will only work on sims that provide information on the location of your pit stall (currently this is only iRacing). You can choose how the message is spoken and the frequency with which the distances are given. The distances relate to the units you have chosen in the Z1 General tab.

* The automatic announcement of the lap times, fast lap, position, laps of fuel, whether you need to pit and the lap number are all done after you cross the start/finish line to complete a lap.

* You can have the Z1 Dashboard speak sector times and deltas to your best times in the session if you like. Note this feature is not available for all sims.

* You can also assign buttons to speak various pieces of information, or all the information at any time you wish. These options are available under the Buttons tab.

* Added a tracked driver list feature. This allows you to add drivers to what we call your 'tracked' list of drivers. This is intended to be a list of drivers you feel you can race closely with, or drivers who you need to give a bit more room to when racing. There is a tab in the settings dialog called 'Tracked' which allows you to view those drivers on the list, to remove drivers from the list, and to adjust settings for the display of those drivers.

* Several dashboards (the Ahead/Behind, Track Map 1, Track Map 3, and Standings) will display if a driver is on your tracked list. The Ahead/Behind dash will highlight the title bar and display the words 'tracked driver' for any driver on your tracked list. The Track Map 1 and 3 dashboards will highlight the driver's name if they are a tracked driver. The Standings dashboard will underline the driver's name if they are a tracked driver.

* There are four button functions that can be used to adjust who is on your tracked driver list. These buttons allow you to add the driver ahead of you or behind you to the list, or to remove the driver ahead or behind you from the list. These buttons can be set in the Buttons tab of the settings dialog.

* In addition if you are running iRacing then you can specify a minimum iRating. Any driver under that iRating will automatically be added to your tracked driver list. The minimum iRating can be set in the Tracked tab of the settings dialog.

* The color used to highlight a tracked driver can be set in the Tracked tab of the settings dialog.

* If you are running iRacing then you can also choose to have the cars of all drivers who are on your watch list to be painted in a specific color. If the Update Paint Jobs option in the Tracked tab is set to either 'All' or 'Changes' then the Z1 Dashboard will update the paint jobs of each driver's car from the tracked list when the Z1 exits. The 'All' setting will update the paint jobs of every driver on the list. The 'Changes' settings will update the paint job for only those drivers who have just been added or removed from the list. This is the preferred option because it takes less time upon application exit to write the paint jobs. However if you are using an application such as Trading Paints to automatically update paint jobs, then having the Z1 write out all drivers may be preferable.

* Note that only the first instance of the Z1 Dashboard will update the paint jobs, and that instance must be running on the same machine as the sim. If it is running through the Z1 Server on a remote machine then it will not update the car paint jobs.

* The paint folder for iRacing can be specified in the Tracked tab of the settings dialog. By default it is documents/iracing/paint.

* The Buttons 1 and Buttons 2 tabs have been combined into a single Buttons tab. There is a scroll bar on the right of that tab to allows you to access all options.

* There is now a kiosk mode. This can be turned on in the General settings tab. When on, this will cycle through the selected dashboard with a description of each one. It is intended to trade shows or similar situations.

* Connectivity to the Z1 Server when using multiple instances of the Dashboard has been improved.

* Removed support for Assetto Corsa Technical Preview.

* Added another Assetto Corsa connectivity method (Option 3). This may help some people who were having issue with the Z1 Dashboard never disconnecting from Assetto Corsa.

* If you try to connect to an out of date plugin, the version number of that plugin will be saved in the log file. This should make it easier to determine which plugin the Z1 thinks you have installed.

* The Z1 Server will now remember your settings moving forward. (So they won't get overwritten when you install future updates.)

v 4.8.1
October 17, 2016
* Fixed a bug where the average lap time option in the Car 1 tab would not always remember the setting if you chose Within X%.

* Fixed various other read/write bugs.

v 4.8.0
September 28, 2016
* The Z1 Dashboard software is now compatible with Automobilista. You will need to put the Z1Automobilista.dll plugin located in the documents/z1dashboard/plugs/automobilista folder into your Automobilista plugin directory.

* Added a new Track Map Dash (#6). This displays the weather information on the right with an arrow showing the wind direction relative to your car position.

* Added a new Lap Times dashboard. This shows all your lap times and the sector times for each lap. The fastest lap and fast sector times are highlighted for easy identification.

* Added two new IMSA style dashboards.

* There is a new setting in the Car 1 tab called Limiter Mode. If you have specified a pit limiter dash this determines when that dash is displayed. There are four options. Limiter Static is the default option and retains the previous behavior of displaying the pit limiter dash when the pit limiter is engaged. Limiter Change also displays the pit limiter dash when the pit limiter is engaged, but it allows you to change to a different dash at any point. Pit Lane Static displays the pit limiter dash when you are on pit lane. This is intended for cars that do not have pit limiters or for sims that do not report the pit limiter being engaged. Finally there is Pit Limiter Change. This displays the pit limiter dash when you enter pit lane. It then allows you to change to a different dash at any point.

* You can now specify the settings and dashboards used for a car without having to have that car or sim loaded. To do so, open the settings dialog and go to the Car 1 tab. There is now a drop down for the sim and one for the car. Choose the sim and car you want to edit from these drop downs. If you have a car and sim currently loaded then that sim and car combination will be displayed by default.

* The average fuel consumption is now shown based on the criteria specified in the settings dialog (ie using all laps, using only the last X laps, or using a specific amount of fuel every lap.) Previously the selected fuel consumption criteria only effected the amount of fuel required to finish the race. Now the average fuel displayed in the various dashboards, as well as in the 'average stint fuel' of the general statistics screen will reflect the selected choice as well. Note that the fuel consumption over then entire session as displayed in the general statistics screen will still be the average fuel used over all laps.

* Updated the Tire Dash to better show information.

* Incorporated new API data from Assetto Corsa version 1.7.

* Updated integration with Assetto Corsa for better sector time management.

* There is now an option to specify the monitor the Dashboard should open onto. This is only valid when selecting the Top Left, Top Right, Bottom Left or Bottom Right open locations. If you choose the default monitor then the Z1 will display the window on the monitor it thinks you were last using. If you select a specific monitor then the Dashboard will attempt to open on that monitor regardless of where it was last positioned.

* Updated the Average Lap Time options and Fuel Per Lap option (in the Car 1 tab) to make it easier to understand.

* The track maps now have an arrow drawn at the start/finish line to indicate the direction of travel of the track. (Note this only gets displayed when using the 'Vector' render option.)

* There is now a checkbox in the Car 3 tab called 'Assign to all screens'. If you click on this checkbox the current LED RPM set up will be copied to all screens associated with the current car. This allows you to easily copy a specific LED RPM settings to all dashboards used by a car.

* There is now a setting in the Buttons 1 tab called Message Size. This lets you set the font size used to render the popup messages that appear on the dashboard for items like adding fuel, changing deltas, etc. The default size is 10.

* There is not a settings in the Display tab called List Font Size. This is the font sized used the render any list in the software, such as lap times, driver lists, etc.

* The garage screens have been updated to make better used of vertical space when the window is in a portrait orientation.

* The standings garage screen and standings dashboard now show the average iRating (only when in iRacing). Note this is the average iRating and not the actual strength of field. However it is close.

* The lap times garage screen has been redesigned. It now shows all sector times and highlights the fastest ones, making it easier to analyze which laps contained your fastest sectors. In addition in and out laps are now included and highlighted in orange. An out lap will have a border at the top of the row, while an in lap will have a border at the bottom of the row.

* When running in iRacing the track temperature display has been updated to include both the average track temperature and the immediate temperature at the start/finish line.

* The Weather dashboard has been updated to include the N,S,E,W indicators when displaying a track map.

* Updates to Project Cars for better weather information; sector times and track map creation.

* Updates to Rfactor 2 integration for better sector times.

* Updates the data logging to allow for more accurate lap times in the files.

v 4.7.0
June 28, 2016
* Added a new karting dash, called 'Kart Dash 3'.

* Added a new F1 Dash, called F1 2014 Dash 7.

* Added two new Stockcar dashes called 'Stockcar Dash 2016 3' and 'Stockcar Dash 2016 4'.

* Added a Strategy tab to the settings dialog. This contains various options for race strategy.

* Added a Display Range option to the Strategy tab. When settings this option to Yes (the default) the pit stop delta on the track maps will be displayed as a highlighted section of the track. This provides a more accurate coverage of where you could come out (depending on if you have a fast or slow pit stop.) When set to No the pit stop delta will be displayed as a square on the track maps (as it was in previous versions).

* Improved the pit stop delta times to provide more accurate pit stop time range for all tracks and cars. Previously it was always 30 seconds. Now it will vary based upon the track and car used.

* When the After Stop option is enabled (either by the user requesting it through a button press, or it becoming active due to the pit stop being within the specified number of laps) the cars close to you will be tracked. These tracked cars will be highlighted in the track maps. This is useful because they may pit on different laps from you, and even though they may then not be near you on track, you are still racing them. (This is still in beta.)

* You can specify the color used to highlight tracked cars in the Strategy tab.

* There is an option to specify whether or not tracked cars should be highlighted on the track map in the Strategy tab.

* There is now a Show After Stop option in the strategy tab. This lets you choose whether or not the 'After Stop' text is displayed along with the location of the pit stop delta in the track maps. By default this is set to Yes.

* You can now choose the color of the After Stop text and overlay with the After Stop Color option in the Strategy tab.

* You can now choose the font size of the After Stop text with the After Stop Size option in the Strategy tab.

* You can choose the width of the pit stop delta overlay with the Range Width drop down in the Strategy tab.

* There is a new button assignment that allows you to toggle the pit stop delta display on or off regardless of the number of laps of fuel remaining.

* If you click the delete icon for the track map (the red X) the application will ask you to confirm this action before deleting the track map.

* Local yellows are now supported in certain sims (rFactor2 only right now.)

* Added support for weather in rFactor 2. (Chance of rain, temperature and cloud coverage. Wind speed and direction is not supported at the moment.)

* You can now specify where the ZOD telemetry files will be created.

* You can now assign buttons to increase or decrease the intensity of the LEDs on the SMZ1 wheel.

* The Car 3 tab has been completely redesigned to make it easier to specify the colors of shift light LEDs and the RPM at which each one should illuminate.

* The Cadillac dashboard now displays the ABS setting and Brake Bias setting when Show Extras is set to Yes in the Car 1 tab.

* Improved how the iRacing telemetry playback screen determines lap times and laps numbers within the sim.

* There is now an option to assign a button to place markers in the telemetry files. These markers can then be displayed in the Z1 Analyzer application. (A marker allows a driver to note a location on the track so that location can be highlighted in the Z1 Analyzer.)

* The Ahead/Behind dash now shows the number of laps since the driver last stopped in the pits (LSS - for Laps Since Stop). If the driver has never stopped then --- is displayed.

* There is now an option in the Car 3 tab to reserve some of the shift light LEDs for the DRS. Enabling this option uses the left 5 LEDs for DRS indications. This only has an effect when using the F1 dashboards, or the SMZ1 wheel.

* Added support for DRS in rFactor 2.

* Added data logging of wheel RPM in rFactor 2 and Project CARS.

* Displays air and track temperature for Assetto Corsa.

* Implemented DRS in Assetto Corsa (not this only shows if it is engaged, and not if you are in a DRS zone or not.)

* Added support for KERS in Assetto Corsa.

* All dashboards have been updated to be self-centering in the window.

* If the Z1 LCD Screen or SMZ1 wheel becomes disconnected the Dashboard software will attempt to reconnect to the screen once it is plugged back in, or the connection is re-established, without having to restart the software.

* When using the Z1 Server, you no longer have to register the Z1 Dashboard on the remote machine. It will self-register based on the Z1 Server being registered.

* The standings dashboard now has a column called 'LSS' which shows the number of laps each competitor has driven since their last stop. (Not currently only iRacing support this).

* The Timing & Scoring dashboard now shows the number of stops you have done in your race and the number of laps since your last stop. Only race pit stops are counted. So if you go into the pits during a practice session that doesn't count as a pit stop. (Not that only iRacing supports this at the moment).

* There is now an option to have no title bar as well as the previous thin title bar. For those who don't want the display maximized but still want no border at all, this is the option to choose.

* There are four new Open To options. These are top left, top right, bottom left and bottom right. Selecting one of these will position the Z1 in that corner of the screen. This is intended to be used in conjunction with the None title bar option, when running 4 instances of the Dashboard on one monitor.

v 4.6.2
June 13, 2016
* Fixed a bug that would cause the Dashboard to crash upon start up with certain Windows operating system languages (such as Russian, Korean, and other similar ones.)

* Fixed a bug with session timing in iRacing.

v 4.6.1
March 28, 2016
* Fixed a bug for iRacing where a hosted or off-line session could report the type of session (practice, race, qualifying, etc) incorrectly. This could result in an incorrect number of laps being displayed as completed.

* Fixed a bug that could cause the display in the LCD screen to appear slanted or distorted.

v 4.6.0
March 22, 2016
* The installer is now digitally signed to make the installation process faster and easier.

* Adjusted internal architecture to allow for variable aspect ratios for the dashboards. This will allow for dashboards such as the new NASCAR style rectangular layout.

* There are now two new dashboards in the style of the digital NASCAR dashboard of 2016.

* There is a new dash called 'Ahead Behind Dash'. This shows the car ahead of you on track and behind you on track. The display includes the driver's name, car type and position. If you are running iRacing then it also shows the iRating and Safety Rating of the driver. Note the dash shows the car ahead/behind you on the track. This may not necessarily be the one ahead/behind you in position.

* Added a new Adjustment Dash (#2). This display the current values for settings such as MGU-K parameters, peak brake bias, and more.

* Added a new dashboard for the Corvette C7 DP.

* Added a new GT3 dashboard for the Audi R8.

* Added a new GT3 dashboard for the Mercedes.

* Added a new formula dashboard for the Renault 2.0 formula car.

* Added the Weather dashboard. This shows the current weather conditions for the event. Note not all sims support all aspects of this dashboard.

* Wind direction and speed is now displayed on the track maps. You can specify where the information is displayed in the Track Map tab of the settings dialog. THe options are center (the default), top-left, top-right, bottom-left, bottom-right, or off. Note not all sims support this feature.

* Any in-car adjustments that are made now trigger a special display screen. This screen is displayed for a few seconds alerting you to the change and the new value of the adjusted item.

* There are settings in the Display tab that allow you to customize the font, font size and colors used in the in-car adjustment display, as well as the length of time the change is displayed.

* Improvements to rendering for LEDs on various dashboards that allow for faster resizing of the windows.

* After installing this version any subsequent updates will no longer overwrite existing preferences. (For this install you should still make a backup of your settings files if you want to keep pre-existing settings.)

* Added 'after pit stop' location square to Track Map 4.

* You can now change the background color of the standings dashboard by settings the background color in the Car 2 tab. Previously it was always white.

* The standings dashboard now shows the time remaining in the session, along with your current position and laps completed/to go at the top of the dash.

* You can now specify the amount of extra fuel added during your pit stops in addition to what the Z1 calculates you will need to finish the race. The default value is 3 liters. You can change this value, on a car by car basis, in the Car 1 tab of the settings dialog.

* The additional fuel buffer that you can specify (see above note) is now also added to the displays of how much fuel is needed to finish a race. Previously it was only sent to the iRacing API when you requested the fuel to be automatically added.

* The Joystick tab has been renamed to Buttons, as that is now more appropriate.

* The Pause Time option has been moved from the General tab to the Buttons tab.

* The button pause time has now been split into two options, both available in the Button 1 tab. Pause After is the number of milliseconds the app will pause checking for buttons after you press a button. The default is 250 milliseconds. Pause Between is the number of milliseconds the app will pause between loop of checking for buttons. The default is 16 milliseconds.

* Improved the recognition of buttons to help differentiate between buttons when the user has multiple instances of the same device (such as button boxes).

* All iRacing specific buttons have been moved to the Buttons 2 tab.

* Added button options for clearing all tyres and selecting a fast repair in iRacing.

* Added the ability for the user to define buttons to go directly to a specific dashboard screen with the dashboard rotation. These can be defined in the new Button 2 tab of the settings dialog.

* You can now specify the vertical position where messages are displayed on the dashboard. These messages are displayed in response to button inputs, such as delta switches, fuel adjustments, etc. This adjustment is located in the Buttons 1 tab.

* There is now an option op have the Dashboard open to the exact size it was when you last closed it. This will allow for different aspect ratios to be displayed easily each time you open the Dashboard. Previously it would always revert to a 480x272 aspect ration when opened. This behavior can be set in the Display tab with the 'Open To' option. The 'Resolution' option is the new style. The 'Scale' option is the old style.

* There is now an option to have the Dashboard open as a maximized window. This option is available under the 'Open To' combobox in the Display tab.

* A new option called 'Calculate Laps' is now available in the Car 1 tab. This effects how the numbers of laps remaining in a timed race are calculated. The default option is to use the leader's lap times. But you can also choose to use your lap times (this is how it used to be in previous versions). You would want to use your lap times if you are in a multiclass race and you are not in the fastest class. In most other situations using the leader's lap times would be the best option.

* Added support for reading yellow and blue flags in Assetto Corsa.

* Added an option for different ways in which the Z1 will determine that Assetto Corsa has exited. This is available in the Network tab. You should only try Options 1 or 2 if the Default option is not working properly for you.

* There is a new setting on the General tab called 'LED Brightness'. This allows you to adjust the brightness of the LEDs on the new Sam Maxwell Z1 wheel.

* Added a Car 4 tab to the settings dialog. This is where you can setup how the LEDs in the SMC wheel behave.

* The pit info dash message and text color will now be set regardless of the currently selected screen in the Car 2 tab.

* There is now an option in the Car 1 tab of the settings dialog that lets you choose if you want a 'P' to be displayed when on the pit limiter, or if you want the actual gear number to be displayed. This only affects dashboards that display gear numbers.

* You can now specify the car's redline in the Car 1 tab.

* There is an Auto Redline option in the Car 1 tab. When set to Yes (the default) the Z1 will use data provided by the sim to determine the car's redline. If you want to specify the car's redline yourself (due to incorrect sim information) set this value to No.

* The Car 1 and Car 2 tabs have been rearranged to make them more logical. Items that effect every screen in the car are now all on car 1 tab. Items that effect only the currently selected screen are on car tab 2.

* The Z1 Server now sends weather data to the Dashboard.

* Added a minimize box to the Z1 Server window so it can now be minimized.

v 4.5.3
January 8, 2016
* Updated DRS support for new iRacing API.

* Fixed a bug that could cause the Dashboard to become unresponsive after minimizing and restoring the window.

* Fixed a bug where the track map in the Track Map 4 dashboard could be drawn off-center.

v 4.5.2
December 24, 2016
* Added DRS and ERS support for iRacing.

* Fixed a bug in the Z1 Server where the delta type was not being saved properly.

v 4.5.1
December 19, 2016
* Fixed a bug where the driver names sometimes would not validate properly.

* Fixed a bug where the pit stop location would sometimes not be reported properly when using the Z1 Server.

* Fixed a typo in the new Tire dashboard.

v 4.5.0
December 14, 2016
* The scale text option now effects the standings dashboard both in-car and in the garage as well as the track map dashboards.

* When the text in the garage standings screen is not being scaled (ie - more drivers are being displayed) a steering wheel icon will appear next to the drivers who are on track.

* When the text in the garage/in-car standings screen is not being scaled (ie - more drivers are being displayed) the Safety Rating for iRacing will appear on the right end of the screen. Note you can also click on the car name to remove it and only display iRating and Safety Rating if you prefer.

* The garage/in-car standings screen now alternates the background color of the rows to make it easier to read the data.

* The track map dashboards now flash for the rev limiter, yellow and blue flags.

* You can now use the last X number if laps to determine fuel usage. To do so enter -X into the Fuel Per Lap field in the Car 1 tab of the settings dialog.

* There is a new Tire dashboard. This shows the tires in a larger format than the telemetry 1 dashboard. It also shows the current tire pressures, brake temperatures, tire wear, ride height and shock deflection. The color used to display the tires and brake temperatures will change as they temperatures rise, giving you an easy way to see how the car is behaving. The current compound used for each tire is also displayed. (Note not all sims support all aspects of this dashboard.)

* There is a new Formula Dash.

* There is a new Formula One dashboard (F1 2014 Dash 6).

* The settings icon is now displayed on the splash screen even for LCD screen users.

* There is now a connection status meter displayed when using the Z1 Server. This monitors the status of the connection between the Server and Dashboard. A short green bar is good. This feature can be turned on or off in the Network tab of the Settings Dialog.

* The process of re-establishing lost connections between the Z1 Dashboard and Z1 Server has been improved. Now if a connection is dropped and re-established within a few seconds, the current state data will not be lost. This means the number of laps run, positions, fuel usage, etc, will all be kept instead of being reset.

* Graphical updates to improve the display in windows.

* When using iRacing the Z1 Dashboard's data logging options will now turn on or off iRacing's telemetry option. This is because iRacing's saved ibt files contain more data than iRacing outputs live. So instead of creating a zod file for iRacing, the iRacing ibt file will be created. This will make data analysis of iRacing using the Z1 Analyzer easier.

* The data logging feature is now on by default for the first instance of the Z1 Dashboard. This means you won't have to remember to start logging laps when you drive in the sim. They will be automatically logged. You can change this setting in the Settings Dialog.

* The Fuel dashboard that contains the three buttons for add fuel, remove fuel, or fill to finish, which previously interacted with iRacing through mimicking key commands, now interacts using the iRacing API. This removes the need to setup key commands to make this feature work. Now you can just go to the dashboard and press the buttons and they will work.

* There is a 4th track map dashboard. This one just shows the track map, with no other data. This allows for a larger track map.

* There is now a Network tab in the settings dialog. This is where you can set any network related properties, such as the IP and Ports for the Z1 Server and Codemasters sims. In addition there is now an option to tell the Z1 Dashboard whether or not it should check for these sims. Turning off ones you are not using can help speed up sim recognition. You can specify whether or not the Dashboard should check for the Z1 Server, the Codemasters' sims (F1 2012, F1 2013) or the Codemasters F1 2015 sim.

* All the joystick button assignments have been moved into a new tab called 'Joystick' in the Settings Dialog.

* There are new joystick button options for scrolling windows up and down within the Z1 Dashboard. Any screen or dashboard that uses the green up/down arrows can now be scrolled by joystick buttons if desired.

* There are now joystick buttons that work with iRacing to allow you to specify how much fuel should be added at the next stop. There is a button for increasing the amount, and one for decreasing the amount. There is a third button which will add the amount of fuel the Z1 thinks you need to finish the race (with a 3 liter buffer). These buttons can be assigned in the Joystick tab of the Settings Dialog.

* There is now a joystick button that allows you to scroll through the different delta types available. Currently this is mostly useful for iRacing. This allows you to select the delta type you want when you are in the car. This option is in the Joystick tab of the Settings Dialog.

* Simultaneous button pressed are now taken into consideration when determining whether or not a button has been pressed. This will help in situations where you have hardware such as an h-shifter that continually presses a button. Note this is not for when you configure the buttons, but rather for when you are driving. During the configuration process, the first button detected will be the one assigned.

* There is now a joystick button that allows you to reset the Z1 Deltas. This will clear any best lap delta in memory and stored on disk for the current car and track.

* The Z1 Server now communicates all button presses to the Z1 Dashboard.

* The Z1 Server now handles split/delta times much better. You can save them and reset them just as you can when on the Dashboard.

* Improvements in handling lost packets and between the Z1 Server and Dashboard. This should improve connection stability.

* The Z1 Server can now record telemetry for all supported sims. Note that the zod files are saved into the documents/z1server//telemetry folder as opposed to the documents/z1dashboard//telemetry folder. This is because it is possible to have both the server and dashboard running on the same machine and using the same folder would have caused file corruption issues. If you want the Z1 Analyzer to show the zod files created by the Server you should point it to documents/z1server and not documents/z1dashboard. Also note that if you are running iRacing, then zod files won't be created. Instead the Server will tell iRacing to record the data into iRacing's ibt file format. This can then be read by the Z1 Analyzer.

* Improved the joystick definition process so the software recognizes the buttons more accurately when assigning buttons.

* There is a new Track Map dashboard (#5). This one is a combination of the track map dashboard and the timing & scoring dashboard. You get the track map on the left, and the timing and scoring data on the right (current lap time, current delta, last lap, best lap, lap number, position, fuel, fuel needed to finish and laps of fuel left.)

* The Standings dashboard has been updated. When you are in a race it now shows the time delta between the cars, as well as the fastest lap time of each driver. When you are in a practice session it shows the fastest lap, the delta between lap times for the drivers, and the lap number each driver's fastest lap was set on.

* Added support for KERS and DRS for Codemasters F1 2015.

v 4.4.2
November 27, 2015
* Fixed a bug that could effect connecting and disconnecting from Assetto Corsa.

v 4.4.1
October 2, 2015
* Fixed a bug that would prevent the car display name from being saved properly in certain circumstances.

* Fixed a bug with fuel usage when you specified the exact amount of fuel you want to use per lap.

* Fixed a bug where the McLaren shift lights would still illuminate even if you have specified that shift lights should not be displayed.

v 4.4.0
September 23, 2015
* Compatibility with Codemasters F1 2015.

* Improved connectivity with the Z1 Server to better handle lost packets. This should alleviate disconnects or freezes if the network connection is temporarily lost.

* The track map car dots now display the driver's position in the race/practice session in the center of the dot.

* Added option for automatic shift light (LED) illumination based upon the car's redline. There are 4 options:
    All 80-98: illuminates each shift light (LED) individually going from left to right, with the first one illuminating when you reach 80% of redline, and the final one coming on at 98% of redline.
    All 65-98: illuminates each shift light (LED) individually going from left to right, with the first one illuminating when you reach 65% of redline, and the final one coming on at 98% of redline.
    Grouped 80-98: divides the shift lights (LEDs) into 3 groups moving from left to right. The first group is illuminated at 80% of redline, then second at 90% and the third at 98% of redline.
    Grouped 65-98: divides the shift lights (LEDs) into 3 groups moving from left to right. The first group is illuminated at 65% of redline, then second at 80% and the third at 98% of redline.

* Added an option for the default way shift lights should be illuminated when assigning a dashboard to a car. The five options are the same as the above options. The default is the All 80-98 option. This will ensure the shift lights work properly with all cars across all dashboards. You can change this settings in the display tab of the settings dialog. Note that you can still update shift light illumination points manually once you have assigned the dashboard to a car regardless of this setting.

* There is now an option for the three Impala style stock car dashboards to use the pit lane speed limit to determine when to illuminate the pit speed LEDs in the tachometer. This is on by default, but can be turned off by unchecking the Auto Tach checkbox in the Car 2 tab of the Settings Dialog. Note this is only available for sims that supply the pit lane speed limit.

* The pit info dashboard (which is displayed by default when the pit limiter is engaged) now shows the distance in feet or meters to your pit box. Note currently this is only available for iRacing.

* The five stock car dashboards will now display the distance to your pit stall when you enter pit lane. Note currently this is only available for iRacing.

* There is now an option to turn off the text scaling for the track map 1 dashboard driver positions. This is located in the Track Map tab of the settings dialog. Turning the scaling off will display more drivers in the driver position area of the Track Map 1 dashboard. The larger the window used, the more drivers will be seen.

* A total of 8 forward gears are now supported in the Car 3 tab, allowing you to customize when the shift lights illuminate for up to 8 forward gears (as well as neutral and reverse).

* Updated all plugins for more data transmission.

* Fixed an issue with iRacing where the driver's car might not be properly tracked between sessions (such as going from a qualifying to a race session).

* Fixed an issue where the Car Class option within the Track Map tab was not saving properly.

* Multiple changes and updates to text rendering.

* Fixed a bug with rFactor 2 where delta times were sometimes inaccurate.

v 4.3.0
June 22, 2015
* Added Data Logging. This is configured in the General and Display tabs of the settings dialog. In the general tab you can choose when data logging is active. 'Always' means data will always be recorded. Note this can result in a lot of disk space being used. 'Button' will allow you to toggle the data logging on or off by pressing a wheel button. 'Never' disables the feature. On the Display tab there is a new joystick button option for data logging. This allows you to select the button you want to use to toggle the logging on or off if you have selected the 'Button' option in the general tab. When data logging is on a small 'DL' icon appears at the lower right of the dashboards.

* Assetto Corsa now supports the rendering of the pit lane in the track maps. To get the pit lane to display in the track map you should first drive a few laps as usual in order to create the main track map. Next finish a lap by driving into the pit lane and engaging the pit limiter. Drive through the pit lane, and back onto track. Turn the pit limiter off and drive round the lap. Then re-enter the pit lane and engage the pit limiter. When you cross the start/finish line you'll see the pit lane added to your track map. Note that if the track map already exists when you start the Z1 Dashboard software then you should delete it. (You can delete the track map by clicking on the black gear icon at the top left of the track map and then clicking on the red X icon.)

* The Telemetry 2 Dashboard has been updated. The traces are now much more clear when viewing the dashboard at large resolutions (such as full screen). The traces stop moving when the car stops, so you don't get wasted blank trace lines. When the car stops moving a thin blue line is drawn on the track to show where this happened. When you cross the start/finish line a thick gray line is drawn so you can see this event. Every 10 seconds a thin grey line is drawn along with the time stamp, allowing you to more easily find parts of the lap. The larger you make the display, the more time will be displayed.

* A third telemetry dashboard has been added. This is similar to the Telemetry Dash 2, but without the steering and shock traces.

* Added a new track map dashboard. This one shows the delta time to the car ahead and behind, both as it is at the current moment, and whether or not you gained or lost time to them on the last lap. It also shows your current position in your class, and what position you will be in after your pit stop (if you pitted right now). If you are not racing then the deltas are to the lap time of the person faster than you and slower than you.

* Improved the responsiveness of the settings icon when the software is waiting for the sim to start.

* In iRacing the dashboards will now flash yellow for any of the following conditions: yellow flag, yellow waving flag, caution flag and caution waving flag.

* The dashboards will now flash yellow in rFactor 1 & 2, Game Stock Car and ARCA Sim Racing for full course cautions.

* Added detection for the pit speed limiter in rFactor 2.

* Improved the resolution of button icons so they look less pixelated at higher resolutions.

* Fixed a bug in the iRacing telemetry playback where if you stopped the playback the telemetry would revert to the current live telemetry instead of displaying the paused telemetry.

* There is now an option to rotate the track maps 90 degrees clockwise.

* The icons to rotate, flip or delete the track maps now appear/disappear when you click on the black settings icon at the top left of the track map. This makes the track map less cluttered.

* Improved how the pit lanes is rendered in the track maps to avoid the occasional drawing of double lines around the track.

* There are now two ways to render the track maps. Vector will render track maps using the data points. This provides smoother track maps at higher resolutions. This is now the default. The old graphic style is still supported. This way is the option you should choose if you like to mark up your track map graphics.

* If an old plugin version is installed for rFactor 1 or 2, or ARCA Sim Racing or Game Stock Car, or you try to connect to an old version of the Z1 Server, the Z1 Dashboard will alert you to this issue, so you can update the appropriate item.

* Fixed a bug where rFactor and rFactor 2 would show the driver's first names instead of their last names in the track maps.

* Fixed a bug in rFactor, ARCA Sim Racing and Game Stock Car which could prevent the Z1 from correctly identifying that you were in a race (versus other type of session).

* Fixed a bug where the saved delta times might not be loaded if the car was changed.

* Fixed a bug that caused slashes to be added to the iRacing telemetry folder whenever you opened the telemetry option

* Fixed a bug where if your iRacing telemetry folder contained no telemetry files the Dashboard software would incorrectly report that the folder was not found.

* Fixed a bug where if the IP and port for the Z1 Server address on the Z1 Dashboard were not already in the settings.xml file then they would not save.

* Fixed a bug that prevented the settings icon from responding when the Z1 Dashboard software was waiting for the sim to start and was setup to display the car dashboard when not in the car. This primarily was noticed when running instances 2-6.

* Fixed a bug in ProjectCARS where turning on headlights would trigger the pit speed limiter to be displayed on the dashboard.

v 4.2.0
March 25, 2015
* Added the Z1 Server application. The allows you to broadcast the sim's data to any other computer on your network. (Note you still need to install the plugins for rFactor, rFactor2, Game Stock Car, Kart Racing Pro.) The Z1 Dashboard can then read the broadcasted data, so you can now run the Z1 Dashboard on any computer on your network. (Or in theory anywhere on the internet if you have public IP address you can use.) The server will also broadcast the joystick button inputs allowing you to control the dashboard switching from the main computer. You run the Z1 Server application on the same computer as the sim, and then run the Z1 Dashboard on another computer on the network.

The IP address and port being used by the Z1 Server application are displayed on the main window of the Z1 Server application. These can be set, along with various other options, in the settings dialog available by clicking on the settings icon in the upper right of the screen. You will need to make sure the IP address and port used by the Z1 Dashboard match these values. These are set in the General tab of the settings dialog in the Z1 Dashboard application. You will also need to make sure you don't have a firewall or anything else blocking the selected port.

The Z1 Server can be registered using the same order number as is used on your Z1 Dashboard. You can also use driver names, or run it as a demo for 15 minutes at a time. The Z1 Server will be included for anyone who purchases version 4.2.0 (or higher of the Z1 Dashboard software) or is eligible for an update from a previous version to version 4.2.0 (or higher) of the Z1 Dashboard software.

* There is a new setting for the track map. You can now choose how car classes are displayed. Previously each car's dot was outlined with a color representing the car's class. You can now choose if you want things displayed that way, or if you would like the car's dot to be filled in with the car's class color, and then outlined with the color representing whether or not the car is behind you, in front of you, etc. Basically the reverse of what was previously used. The default is what was previously used. You can change this setting in the Track Map tab of the settings dialog, with the Car Class drop down. This can help in multi-class races to more easily determine which cars are the same as yours.

* If you are using iRacing you can now choose if you want to use one of iRacing's delta times instead of the Z1 generated delta time. There is a drop down under the car 1 tab called Delta Type. This has delta options for best lap, optimal lap, session best lap, session optimal lap, and session last lap. Choosing one of these options will display the selected iRacing delta time in the Z1 Dashboard software. (Note that choosing one of these options when using a different sim has no effect, as the Z1 delta time will always be used for those sims.)

* Updated the Assetto Corsa code so that the Z1 recognizes when Assetto Corsa exists much sooner than in previous versions.

* Expanded support for the Codemasters sims. The track map has been improved, adding sectors, and fixing a few bugs. Position, fuel, track length, track names, and more telemetry values have been incorporated into the Z1 Dashboard when using Codemasters sims.

* Added GT2 dashboard

* Added the Super Speedway 2 dash. This is similar to the Super Speedway dash, except it has a speedometer instead of an oil temperature gauge.

* Added the Stockcar dash. This displays the 6 secondary dials in an easy to read format. Oil pressure, oil temperature, volts, fuel pressure, water pressure and water temperature.

* There is now an option to flash the background of the dashboards for blue flags and yellow flags. This can be turned on or off for each car. You can also set the color to be used when flashing the background for each type of flag. This feature is on by default. Note that iRacing and Project CARS support both the blue and yellow flags; rFactor 1 & 2, Game Stock Car and ARCA support yellows only; The other sims do not support this feature.

* There is now an option to not display the simulated LEDs in cars that have them. This allows users who may have LEDs integrated into their wheels, or are using another display for the LEDs, to avoid having them duplicated on the Z1 Dashboard screen.

* Added car definitions for iRacing's Ford Falcon FG V8, Holden Commodore VF V8 and Ford GT GT3 cars.

* Improved joystick button recognition with repeated button clicks.

* The flashing rev limiter background now works with ProjectCARS.

* Fixed a bug that prevented the notes from saving/loading properly.

* Fixed a bug in iRacing where if you joined a team race part way through, the fuel consumption would be inaccurate.

* Fixed a couple of bugs in the BMW, CTSV and Motec dashboards.

* Fixed a bug that could have caused new car definitions to not include certain fuel parameters, resulting in inaccurate fuel readings or readings of zero for those cars.

v 4.1.0
December 16, 2014
* There are now 4 new F1 2014 style dashboards available.

* The standings screen is now available as a dashboard.

* Added car names to the standings garage dashboard. If you are using iRacing then you can flip between the car name and iRating by clicking on the 'Car' or 'iR' header.

* Added car colors as outlines on the track map. This makes it easier to see your competition and the type of car you are approaching in multi-class races.

* You can now incorporate the pit lane into the track maps. (Not currently this is only for iRacing - the other sims will follow in future updates). To do so, you would create a track map as you normally would in iRacing (drive the lap with telemetry being recorded, then go to the telemetry analysis screen and select your lap, then click the compass icon.) Now to add the pit lane you need to drive another lap where you cross the line to both start and end the lap in the pit lane. Then go to the telemetry analysis screen and select that lap, then click the compass icon. The pit lane should then be added to your track map.

* The track map creation has been tweaked to improve the track maps and how and when they are created. This fixes certain issues that occasionally occurred when creating track maps in Assetto Corsa, Project CARS, and rFactor 1 & 2.

* There is now an X icon on the lower right corner of the track map dashboards. If you press this button the track map will be deleted, allowing you to recreate it from scratch.

* The pit stop deltas now ignore any pit stop less than 10 seconds in order to prevent inaccurately fast deltas from being reported.

* In iRacing the software will now use the track display name provided by the sim as the default track name. You can override this in the TrackMap.xml file located in the documents/z1dashboard/iracing/tracks folder.

* There is now a 'Check Loc' setting in the Display tab of the settings dialog. By default this is set to Yes, and the Z1 will check to make sure it is will not be displayed off-screen when it starts up. However if you want it to skip this check, then set this option to No.

* The software will now get the maximum revs for the car from the sim. This will mean the Generic Dashboard will always display the correct revs in the rev bar for the car you are driving. The exceptions are Codemaster and SimBim sims. Those two sims do not report the maximum revs for the car.

* There is now a checkbox in the Car 1 tab of the settings dialog box called "Set For All Cars". If you check this box then the current cars settings and screens will be applied to all cars for the current instance and sim. This allows you an easy way to create the same setup for all cars you use. Note that this will overwrite all previous settings for all cars.

* Fixed a bug where shift light values were not reset between loading different cars.

* Fixed a bug in the Project Cars data that could prevent the laps from being registered.

* Fixed a bug associated with Project Cars that caused the Z1 Dashboard to crash once you finished a course where the start and finish line were not in the same location (such as a section of highway, etc).

* Fixed a bug that prevented the third instance from opening when using Assetto Corsa.

* Fixed a bug where maximized windows would not stay maximized when you got in the car if you had the hide title bar option set to racing.

v 4.0.0
September 22, 2014
* You can now have up to 10 dashboard screens associated with a single instance. You can switch between these screens by pressing a button on your wheel or joystick, or by touching the Z1 LCD Screen. The default screen rotation is: main dashboard -> Track Map -> Timing & Scoring -> Telemetry Dash -> Adjustment Dash -> Pit Info Dash. You can choose from any of the dashboards, and put them in any order using the Settings Dialog. Each instance can have up to 10 dashboard associated with each car, each with their own switching order. (That would be a theoretical maximum of 60 dashboards per car!)

* There is now a "Limiter Dash" option in the Car 1 tab. This lets you choose which of the dashboards that can be displayed for the specific car will be displayed when you engage the pit limiter. This allows you to select any dashboard when you enter the pits.

* A new Track Map dashboard has been created, called Track Map 2. This displays the track map along with speed, rev, shift lights, gear, lap number and position.

* The Pit Dash and Fuel Dash are now stand alone dashboards. They can be inserted into your car's dashboard rotation just as any other dashboard would be.

* A new Telemetry Dashboard has been created, called Telemetry Dash 2. This displays in real time, traces for steering position, suspension travel on all wheels, gear, throttle position, brake position, RPMs and speed.

* The Settings Dialog has been updated to allow for the new multiple screens. In addition all buttons and text fields now have tool tips to let you know what each function does.

* A new Save Location settings has been added. This allows you to specify whether or not the Z1 should save the location of the screen when you exit.

* If you run with Auto-Resize on, then the Z1 will now remember the exact dimensions of the window you were using. Previously it always resized based on the current scale settings.

* There is a new Auto-Scaling option. This is on by default. When you resize the window the app will pick the best scaling to suit the size of the window. If you have Auto-Resize on it will fill the window. If it is off, then the screen may not take up the full window. As before Auto-Resize takes up more CPU power, and is off by default.

* All the ini files have been replaced by XML files. This new XML file structure allows for the multiple dashboards per instance.

* Each instance now has its own specific XML setup file for settings and car definitions. This fixes an issue where the ini file could become corrupted if they were written to simultaneously by multiple instances.

* Changes to the dashboards associated with a car now take effect immediately once the settings dialog has been closed. Previously you had to restart the Z1 to see any changes.

* Joystick button selection is now done in the Settings Dialog. The new Display tab allows you to specify whether or not the joystick buttons are enabled, and to select each button without having to restart the Z1. Just click the buttons associated with the desired function and click the appropriate button on your wheel or joystick. Each instance can now have its own joystick button assignments. This allows you to control multiple instances with your joystick.

* Screen sizing has been improved. Now when hiding or showing the title bar, the screen will keep the correct size based on its previous size.

* There is now a setting to determine the time between checking for joystick button clicks. The default is 150 milliseconds. The smaller the number the more responsive the app will be to button clicks. Using a larger number will allow you to hold a button down and cycle through the dashboards at a reasonable speed.

* The 'flip' option now only flips the display if you are using the Z1 LCD Screen.

* If you have an instance setup so the dashboard displays even when you are not in the car you can still cycle through the dashboards for the car using the joystick buttons, or by clicking on the left side of the screen. Clicking on the right side of the screen, when not in the car, will display the settings dialog.

* There is a new plugin for the 64 bit version of rFactor 2.

v 3.9.5
August 29, 2014
* Updated Assetto Corsa compatibility for AC version 0.22 release.

* Updated rFactor 2 32 bit compatibility for build 798.

v 3.9.4
June 25, 2015
* Fixed a bug that prevented the default dash for instances from saving properly.

v 3.9.3
June 21, 2014
* Updated Assetto Corsa compatibility for AC version 0.2.0 release.

v 3.9.2
June 18, 2014
* Added Adjustment Dashboard. This shows the various in-car adjustments that are possible. Currently only iRacing supports the telemetry necessary to run this dashboard.

* Added the BMW Z4 dashboard.

* Updated several previous dashboards to include new telemetry for in-car adjustments.

* The size of the dots used to draw the car positions can now be edited. There are two sizes, one for your car and one for everyone elses. The default is 7 for your car and 5 for everyone else, making your car slightly bigger and easier to spot. You can only edit these in the settings.ini file at this time.

* Moved the sim check process to a separate thread, so the settings icon is more responsive during the Waiting for Sim phase.

* Added the Dallara DW12 dashboard.

v 3.9.0
May 7, 2014
* Added third sector color for improved differentiation between sectors on track maps.

* Added two dashes for the Porsche Ruf RT 12. One is 8,000 RPM and one is 10,000 RPM. You can choose the colors of the dial backgrounds by setting the background color in the settings dialog.

* Added the Super Late Model dashboard.

* Fixed a bug in iRacing where your driver name would appear twice in the standings screen.

* You can now use POV (hat switches) as well as joystick buttons to select icons within the Z1 software.

* You can now specify the width and color of the track when it is drawn during the auto-creation process.

* You can now specify the width of the sector overlay when it is drawn onto the track map.

* You can now specify how the sector overlays are drawn. The options are solid (as was previous used), dotted and dashed.

* The track map auto-creation now works with iRacing. You will need to record a full lap of telemetry within iRacing and then open that lap in the Z1 Dashboard telemetry analysis screen. Then press the compass button to generate the track map. This results in a track map that can be more accurate than the ones that ship with the Z1 Dashboard software.

* The software will now learn how long each pitstop takes at every track and with every car that you race. This information will be used to calculate the pitstop deltas in the track map screen to give you a more accurate position of where you will exit the pits after your stop.

* You can now flip the track maps left/right and up/down. This allows you to better position auto created track maps, that sometimes might have been backwards or upside down when created. Just click the left-right arrow button or the up-down arrow button located in the top left and top right corners of the track map dashboard.

* If you do not want the Z1 Dashboard software to check for the availability of Assetto Corsa TP or Codemaster's sims, then settings their IP address to '0' in the settings.ini file will cause the software to skip checking them. This can improve startup performance of the Z1 Dashboard software in some cases.

* Codemasters F1 series is now supported. Note that the data provided by these sims is limited so you will not have all the features available to you that you have with other sims.

v 3.8.0
March 12, 2014
* Improved performance for better CPU usage.

* Added support for SimBin sims. Note that as the current SimBin API is quite limited there are several features of the Z1 Dashboard software that are note available, most notably the track map display.

* Updated support for the latest version of Kart Racing Pro (10b beta). The auto-track map creation now works with this sim. Also added is throttle, brake, lat and long G forces so the telemetry dashboard now shows more information.

* Updated support for the latest version of Project CARS, adding much more information as it is now available from their API. The auto-track map creation now works for this sim.

* Fixed a bug that could cause the app to crash when disconnecting from Assetto Corsa.

* Improved the auto-track map creation process to include sector positions.

* Added the auto-track map creation to rFactor 1 & 2.

* Added the auto-track map creation to ARCA Sim Racing

* Added the auto-track map creation to Game Stock Car

v 3.7.0
February 23, 2014
* The software is now fully compatible with the latest Assetto Corsa release.

* Track maps for all circuits will now be created automatically after you have driven one complete lap in a practice session. There are three settings for when track maps are created. The default is "If Blank". This means the track map will only be created if it does not already exist. This allows you to update an existing track map image with notes, corner numbers, etc, without having them be overridden. The next is "Always". This will recreate the track map whenever you drive a fast lap for the session. The final is "Never". This will never create the track map image. These options can be set in the Track Map tab of the settings dialog. Note that currently this feature is only available for Assetto Corsa.

v 3.6.0
December 5, 2013
* You can now turn off the software's position check by setting the checkPosition parameter to false in the settings.ini file. This could be useful if you want the app to display slightly outside of the monitor boundaries.

* Improved joystick button selection.

* All dashboards now have the option of flashing the background when you hit the rev limiter.

* Updated registration dialog to include option to register using the driver names.

* There is now an About screen in the settings dialog. This shows you the version you are running and how you are registered. It also allows you to unregister your software if you need to move it to a different PC.

* The settings dialogs now use color pickers and file browsers to help you select all colors and file paths.

* Fixed a bug with rFactor 1 & 2 where the tire temps on the right side were reversed.

* The color and thickness of the lines used to highlight selected buttons is now customizable. Currently this must be done in the settings.ini file.

* The iRacing telemetry reader has been improved to help troubleshooting in case no replay files are being displayed.

* Added the Lotus 49 dashboard. This was done using our new shading technique to give better image quality on the dials.

* Added the new Motec style V8 dashboard.

* Added support for the Ford Mustang Class B car.

* Added a track maps and car location to the iRacing telemetry analysis screen.

v 3.5.3
June 14, 2013
* You can now use the application without having to be connected to the internet. After you register the software (which still requires an internet connection), all subsequent times that you start the application you do not need to be connected to the internet in order to authenticate.

* Fixed a bug with the checking of instances.

* Changed the numbering of instances from 0-5 to 1-6 for the sake of clarity.

* Added the lockSettings option. This is in the settings.ini file. It is set to false by default. Setting it to true will prevent the app from displaying the settings icons, so users cannot change settings from within the app. The setting is only editable from within the settings.ini file.

v 3.5.2
May 8, 2013
* Fixed various memory leak issues. These issues could cause the screen to turn white after a certain amount of time, or cause the settings icon on the waiting screen to disappear, or to cause memory not to be reclaimed.

* Added the ability to edit notes directly form the settings dialog.

* When you choose a new dashboard from the drop down in the Car 1 tab of the settings dialog, the app will automatically update certain other settings to ensure the dashboard displays correctly. You can turn this option off by unchecking the checkbox above the drop down.

v 3.5.1
April 27, 2013
* A bug which would cause rFactor, rFactor2, ARCA Sim Racing and Game Stock Car to crash when running with fields of over 14 or 15 drivers has been fixed. NOTE: You MUST replace the Z1 plugin for those sims with the ones from this release.

* Sometimes clicking the settings icon could open multiple Settings Dailogs - this has been fixed.

* The track map parameters were not being read until a car was loaded. So if you opened the Settings Dialog without first being in a car you would lose all your track map colors, etc, and they'd all be black. This has been fixed.

* If the scaling option could not be read properly, or was a very small number the app would display as a small black square. This has been fixed.

v 3.5.0
April 12, 2013
* When the app opens it now checks to see if it would be displayed off screen, and if so displays in the center of the screen. This is to prevent the app from being off screen in the situation where you were displaying the Z1 app on an additional monitor that is no longer connected to the computer.

* There is a new setting called showSettingsDialog. When this is set to false it prevents the Settings Dialog form being displayed if you are using the Z1 LCD Screen.

* The 15 minute demo message now displays within the dashboard window and not a separate dialog box, which caused problems if the dialog box was not able to be clicked upon.

* Added support for the Chevy SS Gen-6 and Ford Fusion Gen-6 stock cars.

* Added a new super speedway dashboard. This is intended for super speedway running where oil and water temps are paramount. The dashboard consists of two main dials for oil and water temps, as well as smaller notification of revs, gear, fuel, speed, lap time and position. You can assign this to any car by setting the dashDisplay value to 35 for the appropriate car.

* Added support for Assetto Corsa TP.

* Added more iRacing live telemery values: throttle, brake, lateral and longitudinal acceleration, shock deflection.

* Added option to use only the last lap of fuel when determining fuel consumption.

* Updated Kart Racing Pro car definitions to include all the karts in Kart Racing Pro beta 8.

* Updated the settings dialog to use a tabbed format instead of the single huge screen.

* Added a settings icon to the "Waiting for Sim" screen so that you can now access the settings dialog before the sim starts.

* Added three new tabs to the settings dialog which allow you to adjust the settings for the currently loaded car. This allows you to customize the car without having to manually edit the ini files.

* Added support for Project CARS.

* Added the Lotus Elise SC dashboard.

* Added the Porsche RUF dashboard.

v 3.3.2
January 9, 2013
* Added a new dashboard (#34) designed for use with the McLaren MP4-12 GT3 car.

* Improved the touch screen fidelity for the new generation touch screens.

v 3.3.0
November 5, 2012
* Track Map added. This is dashboard #32. This dashboard shows the layout of the track along with each car's current location on the track. There are seven different colors used, one for: your car, the leader, the car ahead of you, the car behind you, cars in the pits, cars off track, and all other cars. These colors are used definable in the new Settings Dialog.

* The track map dashboard can overlay the sectors for each track on the map. This is set using the showSectors option in the settings.ini file. This can be set to: on, off or practice. 'on' will always display sectors. 'off' will never display the sectors. 'practice' will display the sectors on in non-race conditions.

* The track map also shows where you will end up on track if you pitted right now. This is useful during a race to see if you will come out with clean track, or will be in traffic. You can specify the number of laps before your run out of fuel that this feature should be activated. The default is 3 laps. You can also specify the length of the pit stop. The default is 30 seconds.

* Each instance of the app can now have its own settings for the following: garageScreens, alwaysOnTop, hideTitleBar, scaling, autoResize, highPriority, sleep

* There is now a new option for the garageScreens setting: Dashboard. This will display the car's dashboard at all times, even if you are in the garage. This is useful for the new maps screen where you could then see that position of the cars on track at all times. It also allows you to join an iRacing spectator session and use the track map to track where the cars are on track.

* There is now a Settings Dialog. This allows you to set most of the options for the application overall and each instance of the application that previously were done by editing the settings.ini file. To access this new dialog, click the Settings icon in the garage screens. Or if you have the application set to display the dashboard when you are in the garage, then just click anywhere on the dashboard when you are not in the car to display the Settings Dialog. Click the OK button when exiting the dialog to save your changes. Most will take effect immediately, but some will require a restart to take effect. Of course if you like you can still manually edit the settings.ini file.

* You can now specify the default dashboard for each instance of the application. This is useful if you want the timing & scoring dash or the map dash to always be displayed in the second instance regardless of what car you are driving. Previously you would have had to create a secondary car definition for every ccar. Now you can just set the default dash to timing & scoring, track map dashboard (or whatever you like). If you do create a specific car definition for the instance, then that will override the default dash.

* Fixed a bug where the app would crash when on connecting to the sim for certain driver names.

* There is now a new Telemetry dashboard (#33). This is similar to the telemetry analysis screen. It allows you to view the telemetry streaming off the car in real time. This includes tire temps, tire pressure, ride height, shock deflection, tire wear, brake temps, g-forces, speed, gear, rpm, throttle and brake position. This is only fully supported by rFactor 1 & 2, ARCA Sim Racing and Game Stock Car, as Kart Racing Pro and iRacing do not output all the necessary telemetry data.

* Kart Racing Pro beta 7 is now supported.

* There are new dlls for rFactor 1, rFactor 2, Game Stock Car, ARCA Sim Racing and Kart Pacing Pro Beta 6.

Updated files: all.

v 3.2.0
September 20, 2012
* Kart Racing Pro is now supported.

* Added two new dashboards for Karts.

* Each instance of the app now remembers where it was located on screen.

* You can now specify the initial garage screen for each of the 6 instances of the app. The options are Stats for the statistics screen (the default); Notes for the notes screen; Laps for the laps screen; or Standings for the standings screen.

* There is now a demo version available. It is fully functional, but will exit after 15 minutes.

* Improved the touch screen recognition on the new versions of touch screens.

v 3.1.0
September 3, 2012
* Fixed a bug that was caused an error message upon exiting the application

* Added a new settings option for scaling up the graphics. This option called 'scaling' is located in the Settings.ini file. The default is 1.0. This represents the default resolution of 480x272 pixels. If you run the application at a higher resolution than that, the application's default behavior is to simply scale up the original 480x272 image to fill your window size. However this can lead to slightly blurry or pixelated images.

Setting the scaling option to a higher value will draw the base image at a higher resolution. A scaling value of 2.0 will draw it at 960x544, providing you with a much crisper image. A value of 1.5 will draw the image at 720x408. Note that higher scaling values will require a slightly increase in processing power from your cpu.

* Added an 'autoResize' setting to the Settings.ini file. This can be true or false. It only effects the windowed screen and not the LCD display. If set to true then the display will automatically resize itself when you change the size of the window with the mouse. Set to false and the display will stay the same when you resize the window.

Optimal display appearance and performance is obtained by setting autoResize to false and then using the scaling parameter to specify the size of your window.

* Added a 'highPriority' setting to the Settings.ini file. If this is set to false then the application runs at normal priority. Setting it to true runs the application at high priority. (High priority is how all previous versions used to run.) High priority can cause fps loss or lag in the sim due to the higher cpu load used by the Z1 application. A high priority can provide a slightly faster response time on the display.

* Added a 'sleep' setting to the Settings.ini file. This setting controls whether or not the application will sleep for 16 milliseconds each loop through. There are three options:

never: The application never sleeps. This is best for performance, but requires more cpu power.

multiple: All additional instances after the first instance will sleep for 16 ms each loop. This gives the first instance the most performance (as that is where your main dashboard will most likely be), but reduces the performance of the additional instances (as they most likely don't display millisecond critical information.)

all: All instances of the application sleep for 16 ms each loop. Depending on the dashboard being displayed and your cpu it may be acceptable or even better to run all instances with the 16 ms pause. This will reduce cpu load at expense of performance.

* Fixed a bug with the telemetry analysis section where the left side tires had the inner and outer temps reversed.

v 3.0.5
* Fixed a bug where some oval car tachs would go black at high RPMs.

* You can now specify whether or not the application should remain visible over other windows. The alwaysOnTop settings within the Settings.ini file can be set to true to enable this option.

* The Water temperature gauge on the Impala, Impala SS and Class B Impala now flashes if the temperature gets too high.

* You can now specify the temperature at which the oil temperature gauge and water temperature gauge will start to flash on the Imapala, Impala SS and Class B Impala. There are two lines in the car's settings for each temperature: oilFlashTemp and waterFlashTemp. The number should be in Fahrenheit.

* The Silverado Truck dashboard has been upgraded to use the appropriate Impala dashboard. If you prefer the old dashboard you can still select it in the ini file.

* You can now specify whether or not the application should have a title bar. There are three settings, each of which is set from within the settings.ini file. Note that when the title bar is hidden you can't drag the window. The hideTitleBar option can be set to one of the three settings:
never - (default) this always shows the title bar (ie it is never hidden)
always - this makes the title bar hidden all the time
racing - this hides the title bar when you are in the car.

* You can now run up to six instances of the application. Each of these instances can display a different dashboard. For example you could run the F1 car with the main dashboard displayed in the first instance, and the timing and scoring dashboard displayed in the second instance.

Each window is numbered 0 through 5 so you can see which window corresponds to each instance. By default they will all display the same dashboard. To change this you would add additional car definition sections to the iRacing (rFactor, ARCA, etc) ini file for that car.

The F1 car definition starts as follows:
[car_williamsfw31]
displayName=Williams-Toyota FW31 ; the name of the car as it appears in the stats screen
displayFont=Quartz ; the font to use when displaying information on the dashboard
dashDisplay=2

If you want to specify the timing and scoring dash for the second Z1 window instance you would create a second F1 car definition section starting as follows:
[car_1_williamsfw31]
displayName=Williams-Toyota FW31 ; the name of the car as it appears in the stats screen
displayFont=Arial ; the font to use when displaying information on the dashboard
dashDisplay=25

Notice the [car_1_williamsfw31] line. The additional number can be 1 through 5 to indicate the additional 5 instances of the application. By default the first instance doesn't use a number and is just [car_williamsfw31].

Also notice that the font and dashboard assignment has been changed. Each car definition section is completely independent from each other and can be tweaked as desired.

If you have an LCD screen then the first instance always runs on that screen. All subsequent instances will run on your monitors.

v 3.0.0
* Application is now a windowed app instead of a console app. You can run the app on any windows monitor or on the LCD Screen. If you have an LCD Screen connected to your computer then the app will display on the LCD Screen. If no screen is detected then the app will run in the window. You can then move and resize the window as desired.

* Application now uses an installer to create the application folder, documents folder, install the fonts and install the C++ redistributable. All setup and ini files are now located in the My Documents->Z1SimWheel folder.

* When running in windowed mode (ie not on the LCD Screen) you can now use your mouse to click on the various icons on the screen, as well as using the three joystick buttons, to navigate and select pages and options.

* Added options to the 3 Impala cars which determines the color of the tach as well as when the tach changes between colors. Located in the .ini file under the Impala car definitions are the following two new variables:

tachRPM=3400,3800,4200,9500,
This determines when the tach switches between colors. Note that even though there are 5 different color range for the tach, only 4 numbers are required, as the bottom and top numbers (zero and infinity) and implied. So you enter the RPM at which you want the color to change.

tachColor=0040ff,00FF00,FF0000,0040ff,FF0000,
This determines the color of each stage. There should be 5 colors entered here, one for each color range.

* Added a 'screenBrightness' setting to the settings.ini file. This is only used if you are not using the LCD Screen and are running the application in a window. This value can be set to any float value bwteeen 1 and 3. Setting it to a higher value brightens some aspects of the dashboard displays. Lower values darken the dashboards. This is to allow for differences in monitors.

* Added a new dashboard designed for F1 cars from the 1980s. It is set to the Formula Classic care in Game Stock Car, but can be used anywhere.

* Added a new dasboard designed for road cars. This includes an analogue speedometer and tachometer, as well as digital gear and speed readouts.

* Fixed a bug where if you clicked on the large right arrow in the telemetry selection screen, but you had not selected a telemetry lap yet the app would crash.

* Files updated in this release: all.

Manual Index
(c) zBlueSoftware 2018 | Partners | Forums | Contact Us | Warranty/Terms Of Use | Privacy Policy